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Lights and Colors (Render Collection)

White lights, glass, refraction, and dispersion. A nicely themed collection of practice works that was collecting digital dust on my hard drive. For whatever reason, I always seem to get a kick out of rendering glass-like things in Blender, especially if I can work in color dispersion into them somehow.

A single frame from a scraped animation of mine.

A single frame from a scraped animation of mine.

This one was neat. Experiment playing with the IOR and normals.

Basic shader and shadow caustics test.

Basic shader and shadow caustics test.

False caustics in Eevee using geo nodes.